Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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49
Test/baseResults/420_size_gl_in.geom.out
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49
Test/baseResults/420_size_gl_in.geom.out
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420_size_gl_in.geom
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Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
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ERROR: 1 compilation errors. No code generated.
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invocations = 0
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max_vertices = 0
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:11 Function Definition: foo( (void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Constant:
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0:13 3 (const int)
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0:14 gl_Position: direct index for structure (4-component vector of float)
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0:14 direct index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:14 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:15 Constant:
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0:15 3 (const int)
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0:16 gl_Position: direct index for structure (4-component vector of float)
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0:16 indirect index (block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:16 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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0:16 'i' (int)
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'i' (int)
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0:? 'colorun' (in 3-element array of 4-component vector of float)
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 'gl_in' (in 3-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
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Linked geometry stage:
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ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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invocations = 0
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max_vertices = 0
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input primitive = triangles
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output primitive = none
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