Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-12-13 18:38:43 +00:00
parent 116c30b6ed
commit f3e2a89452
19 changed files with 434 additions and 104 deletions

View File

@@ -44,8 +44,8 @@ Linked geometry stage:
ERROR: Linking geometry stage: Contradictory output layout primitives
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: At least one geometry shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one geometry shader must specify a layout(max_vertices = value)
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Linked fragment stage: