Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24518 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -44,8 +44,8 @@ Linked geometry stage:
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ERROR: Linking geometry stage: Contradictory output layout primitives
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ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
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ERROR: Linking geometry stage: At least one geometry shader must specify an input layout primitive
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ERROR: Linking geometry stage: At least one geometry shader must specify a layout(max_vertices = value)
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ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Linked fragment stage:
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