Add tests for GL_NV_shader_noperspective_interpolation
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38
Test/baseResults/nvShaderNoperspectiveInterpolation.frag.out
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38
Test/baseResults/nvShaderNoperspectiveInterpolation.frag.out
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nvShaderNoperspectiveInterpolation.frag
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ERROR: 0:5: 'noperspective' : Reserved word.
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ERROR: 0:5: 'noperspective' : not supported for this version or the enabled extensions
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ERROR: 2 compilation errors. No code generated.
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Shader version: 300
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Requested GL_NV_shader_noperspective_interpolation
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child ( temp mediump 4-component vector of float)
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0:14 'fragColor' ( out mediump 4-component vector of float)
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0:14 'color' ( noperspective in mediump 4-component vector of float)
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0:? Linker Objects
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0:? 'bad' ( noperspective in mediump 4-component vector of float)
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0:? 'color' ( noperspective in mediump 4-component vector of float)
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0:? 'fragColor' ( out mediump 4-component vector of float)
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Linked fragment stage:
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Shader version: 300
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Requested GL_NV_shader_noperspective_interpolation
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child ( temp mediump 4-component vector of float)
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0:14 'fragColor' ( out mediump 4-component vector of float)
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0:14 'color' ( noperspective in mediump 4-component vector of float)
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0:? Linker Objects
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0:? 'bad' ( noperspective in mediump 4-component vector of float)
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0:? 'color' ( noperspective in mediump 4-component vector of float)
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0:? 'fragColor' ( out mediump 4-component vector of float)
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