SPV: Require desktop 140 or ES 310 or above.
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@@ -1,33 +1,38 @@
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spv.300BuiltIns.vert
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Warning, version 310 is not yet complete; most version-specific features are present, but some are missing.
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 40
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// Id's are bound by 49
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 11 23 25 33 39
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Source ESSL 300
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EntryPoint Vertex 4 "main" 11 24 27 48
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Source ESSL 310
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Name 4 "main"
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Name 8 "i"
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Name 11 "gl_VertexID"
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Name 16 "j"
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Name 23 "gl_Position"
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Name 25 "ps"
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Name 33 "gl_PointSize"
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Name 39 "gl_InstanceID"
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Name 22 "gl_PerVertex"
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MemberName 22(gl_PerVertex) 0 "gl_Position"
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MemberName 22(gl_PerVertex) 1 "gl_PointSize"
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Name 24 ""
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Name 27 "ps"
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Name 48 "gl_InstanceID"
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Decorate 8(i) RelaxedPrecision
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Decorate 11(gl_VertexID) BuiltIn VertexId
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Decorate 16(j) RelaxedPrecision
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Decorate 23(gl_Position) Invariant
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Decorate 23(gl_Position) BuiltIn Position
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Decorate 25(ps) RelaxedPrecision
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Decorate 33(gl_PointSize) BuiltIn PointSize
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Decorate 39(gl_InstanceID) BuiltIn InstanceId
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MemberDecorate 22(gl_PerVertex) 0 Invariant
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MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize
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Decorate 22(gl_PerVertex) Block
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Decorate 27(ps) RelaxedPrecision
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Decorate 48(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@@ -38,13 +43,16 @@ Linked vertex stage:
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14: 6(int) Constant 10
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20: TypeFloat 32
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21: TypeVector 20(float) 4
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22: TypePointer Output 21(fvec4)
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23(gl_Position): 22(ptr) Variable Output
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24: TypePointer Input 20(float)
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25(ps): 24(ptr) Variable Input
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32: TypePointer Output 20(float)
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33(gl_PointSize): 32(ptr) Variable Output
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39(gl_InstanceID): 10(ptr) Variable Input
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22(gl_PerVertex): TypeStruct 21(fvec4) 20(float)
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23: TypePointer Output 22(gl_PerVertex)
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24: 23(ptr) Variable Output
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25: 6(int) Constant 0
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26: TypePointer Input 20(float)
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27(ps): 26(ptr) Variable Input
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30: TypePointer Output 21(fvec4)
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38: 6(int) Constant 1
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40: TypePointer Output 20(float)
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48(gl_InstanceID): 10(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(i): 7(ptr) Variable Function
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@@ -57,20 +65,26 @@ Linked vertex stage:
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18: 6(int) IMul 9 17
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19: 6(int) ISub 18 14
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Store 16(j) 19
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26: 20(float) Load 25(ps)
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27: 21(fvec4) CompositeConstruct 26 26 26 26
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Store 23(gl_Position) 27
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28: 6(int) Load 8(i)
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29: 20(float) ConvertSToF 28
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30: 21(fvec4) Load 23(gl_Position)
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31: 21(fvec4) VectorTimesScalar 30 29
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Store 23(gl_Position) 31
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34: 20(float) Load 25(ps)
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Store 33(gl_PointSize) 34
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35: 6(int) Load 16(j)
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36: 20(float) ConvertSToF 35
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37: 20(float) Load 33(gl_PointSize)
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38: 20(float) FMul 37 36
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Store 33(gl_PointSize) 38
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28: 20(float) Load 27(ps)
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29: 21(fvec4) CompositeConstruct 28 28 28 28
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31: 30(ptr) AccessChain 24 25
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Store 31 29
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32: 6(int) Load 8(i)
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33: 20(float) ConvertSToF 32
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34: 30(ptr) AccessChain 24 25
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35: 21(fvec4) Load 34
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36: 21(fvec4) VectorTimesScalar 35 33
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37: 30(ptr) AccessChain 24 25
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Store 37 36
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39: 20(float) Load 27(ps)
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41: 40(ptr) AccessChain 24 38
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Store 41 39
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42: 6(int) Load 16(j)
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43: 20(float) ConvertSToF 42
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44: 40(ptr) AccessChain 24 38
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45: 20(float) Load 44
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46: 20(float) FMul 45 43
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47: 40(ptr) AccessChain 24 38
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Store 47 46
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Return
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FunctionEnd
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