SPV: Require desktop 140 or ES 310 or above.

This commit is contained in:
John Kessenich
2016-01-22 17:47:22 -07:00
parent 4bfeed5fe8
commit f6eae2a54a
102 changed files with 357 additions and 313 deletions

View File

@@ -1,21 +1,21 @@
#version 130
#version 140
uniform sampler2D texSampler2D;
varying vec4 color;
varying float alpha;
in vec4 color;
in float alpha;
varying vec4 gl_TexCoord[6];
in vec4 TexCoord[6];
varying vec4 userIn[2];
in vec4 userIn[2];
uniform int a, b;
void main()
{
vec4 texColor = texture(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
vec4 texColor = texture(texSampler2D, vec2(userIn[b] + TexCoord[a] + TexCoord[5]));
texColor += color;
texColor.a = alpha;
gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
gl_FragColor = TexCoord[0] + TexCoord[b] + texColor + userIn[a];
}