Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -16,7 +16,7 @@ hlsl.aliasOpaque.frag
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Decorate 47(gss) DescriptorSet 0
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Decorate 47(gss) Binding 0
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Decorate 51(gtex) DescriptorSet 0
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Decorate 51(gtex) Binding 0
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Decorate 51(gtex) Binding 2
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Decorate 62(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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@@ -18,11 +18,11 @@ hlsl.flattenOpaque.frag
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Decorate 38(tex) DescriptorSet 0
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Decorate 38(tex) Binding 0
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Decorate 82(s.s2D) DescriptorSet 0
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Decorate 82(s.s2D) Binding 0
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Decorate 82(s.s2D) Binding 1
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Decorate 97(s2.s2D) DescriptorSet 0
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Decorate 97(s2.s2D) Binding 0
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Decorate 97(s2.s2D) Binding 2
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Decorate 100(s2.tex) DescriptorSet 0
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Decorate 100(s2.tex) Binding 0
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Decorate 100(s2.tex) Binding 3
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Decorate 120(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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@@ -15,7 +15,7 @@ hlsl.flattenOpaqueInit.vert
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Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 43(g_tInputTexture_sampler) Binding 0
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 47(g_tInputTexture) Binding 0
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Decorate 47(g_tInputTexture) Binding 1
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Decorate 80(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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@@ -15,7 +15,7 @@ hlsl.flattenOpaqueInitMix.vert
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Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 44(g_tInputTexture_sampler) Binding 0
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 47(g_tInputTexture) Binding 0
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Decorate 47(g_tInputTexture) Binding 1
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Decorate 57(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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@@ -17,7 +17,7 @@ hlsl.flattenSubset.frag
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Decorate 21(samp) DescriptorSet 0
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Decorate 21(samp) Binding 0
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Decorate 33(tex) DescriptorSet 0
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Decorate 33(tex) Binding 0
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Decorate 33(tex) Binding 1
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Decorate 47(vpos) Location 0
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Decorate 50(@entryPointOutput) Location 0
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2: TypeVoid
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