Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -17,7 +17,7 @@ hlsl.flattenSubset.frag
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Decorate 21(samp) DescriptorSet 0
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Decorate 21(samp) Binding 0
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Decorate 33(tex) DescriptorSet 0
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Decorate 33(tex) Binding 0
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Decorate 33(tex) Binding 1
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Decorate 47(vpos) Location 0
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Decorate 50(@entryPointOutput) Location 0
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2: TypeVoid
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