Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -301,19 +301,19 @@ using depth_any
Name 120 "g_tTex1di4a"
Name 123 "g_tTex1du4a"
Decorate 16(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_tTex2df4a) Binding 0
Decorate 16(g_tTex2df4a) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 37(g_tTex2di4a) DescriptorSet 0
Decorate 37(g_tTex2di4a) Binding 0
Decorate 37(g_tTex2di4a) Binding 3
Decorate 52(g_tTex2du4a) DescriptorSet 0
Decorate 52(g_tTex2du4a) Binding 0
Decorate 52(g_tTex2du4a) Binding 4
Decorate 64(g_tTexcdf4a) DescriptorSet 0
Decorate 64(g_tTexcdf4a) Binding 0
Decorate 64(g_tTexcdf4a) Binding 5
Decorate 74(g_tTexcdi4a) DescriptorSet 0
Decorate 74(g_tTexcdi4a) Binding 0
Decorate 74(g_tTexcdi4a) Binding 6
Decorate 84(g_tTexcdu4a) DescriptorSet 0
Decorate 84(g_tTexcdu4a) Binding 0
Decorate 84(g_tTexcdu4a) Binding 7
Decorate 107(@entryPointOutput.Color) Location 0
Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 116(g_tTex1df4a) DescriptorSet 0