Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -301,19 +301,19 @@ using depth_any
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Name 120 "g_tTex1di4a"
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Name 123 "g_tTex1du4a"
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Decorate 16(g_tTex2df4a) DescriptorSet 0
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Decorate 16(g_tTex2df4a) Binding 0
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Decorate 16(g_tTex2df4a) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 37(g_tTex2di4a) DescriptorSet 0
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Decorate 37(g_tTex2di4a) Binding 0
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Decorate 37(g_tTex2di4a) Binding 3
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Decorate 52(g_tTex2du4a) DescriptorSet 0
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Decorate 52(g_tTex2du4a) Binding 0
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Decorate 52(g_tTex2du4a) Binding 4
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Decorate 64(g_tTexcdf4a) DescriptorSet 0
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Decorate 64(g_tTexcdf4a) Binding 0
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Decorate 64(g_tTexcdf4a) Binding 5
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Decorate 74(g_tTexcdi4a) DescriptorSet 0
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Decorate 74(g_tTexcdi4a) Binding 0
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Decorate 74(g_tTexcdi4a) Binding 6
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Decorate 84(g_tTexcdu4a) DescriptorSet 0
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Decorate 84(g_tTexcdu4a) Binding 0
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Decorate 84(g_tTexcdu4a) Binding 7
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Decorate 107(@entryPointOutput.Color) Location 0
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Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 116(g_tTex1df4a) DescriptorSet 0
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