Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -300,19 +300,19 @@ using depth_any
|
||||
Name 131 "g_tTex3di4"
|
||||
Name 134 "g_tTex3du4"
|
||||
Decorate 16(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 16(g_tTex2df4) Binding 0
|
||||
Decorate 16(g_tTex2df4) Binding 2
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
Decorate 36(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 36(g_tTex2di4) Binding 0
|
||||
Decorate 36(g_tTex2di4) Binding 3
|
||||
Decorate 51(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 51(g_tTex2du4) Binding 0
|
||||
Decorate 51(g_tTex2du4) Binding 4
|
||||
Decorate 63(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 63(g_tTexcdf4) Binding 0
|
||||
Decorate 63(g_tTexcdf4) Binding 5
|
||||
Decorate 74(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 74(g_tTexcdi4) Binding 0
|
||||
Decorate 74(g_tTexcdi4) Binding 6
|
||||
Decorate 84(g_tTexcdu4) DescriptorSet 0
|
||||
Decorate 84(g_tTexcdu4) Binding 0
|
||||
Decorate 84(g_tTexcdu4) Binding 7
|
||||
Decorate 108(@entryPointOutput.Color) Location 0
|
||||
Decorate 112(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 115(g_sSamp2d) DescriptorSet 0
|
||||
|
||||
Reference in New Issue
Block a user