Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -257,19 +257,19 @@ Shader version: 500
Name 122 "g_tTex3di4"
Name 125 "g_tTex3du4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 36(g_tTex2di4) Binding 0
Decorate 36(g_tTex2di4) Binding 3
Decorate 51(g_tTex2du4) DescriptorSet 0
Decorate 51(g_tTex2du4) Binding 0
Decorate 51(g_tTex2du4) Binding 4
Decorate 63(g_tTexcdf4) DescriptorSet 0
Decorate 63(g_tTexcdf4) Binding 0
Decorate 63(g_tTexcdf4) Binding 5
Decorate 74(g_tTexcdi4) DescriptorSet 0
Decorate 74(g_tTexcdi4) Binding 0
Decorate 74(g_tTexcdi4) Binding 6
Decorate 84(g_tTexcdu4) DescriptorSet 0
Decorate 84(g_tTexcdu4) Binding 0
Decorate 84(g_tTexcdu4) Binding 7
Decorate 103(@entryPointOutput.Pos) BuiltIn Position
Decorate 106(g_sSamp2d) DescriptorSet 0
Decorate 106(g_sSamp2d) Binding 0