Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -257,19 +257,19 @@ Shader version: 500
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Name 122 "g_tTex3di4"
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Name 125 "g_tTex3du4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) Binding 0
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Decorate 16(g_tTex2df4) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex2di4) DescriptorSet 0
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Decorate 36(g_tTex2di4) Binding 0
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Decorate 36(g_tTex2di4) Binding 3
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Decorate 51(g_tTex2du4) DescriptorSet 0
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Decorate 51(g_tTex2du4) Binding 0
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Decorate 51(g_tTex2du4) Binding 4
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Decorate 63(g_tTexcdf4) DescriptorSet 0
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Decorate 63(g_tTexcdf4) Binding 0
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Decorate 63(g_tTexcdf4) Binding 5
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Decorate 74(g_tTexcdi4) DescriptorSet 0
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Decorate 74(g_tTexcdi4) Binding 0
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Decorate 74(g_tTexcdi4) Binding 6
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Decorate 84(g_tTexcdu4) DescriptorSet 0
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Decorate 84(g_tTexcdu4) Binding 0
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Decorate 84(g_tTexcdu4) Binding 7
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Decorate 103(@entryPointOutput.Pos) BuiltIn Position
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Decorate 106(g_sSamp2d) DescriptorSet 0
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Decorate 106(g_sSamp2d) Binding 0
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