Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -246,13 +246,13 @@ using depth_any
Name 110 "g_tTexcdi4"
Name 113 "g_tTexcdu4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 39(g_tTex2di4) DescriptorSet 0
Decorate 39(g_tTex2di4) Binding 0
Decorate 39(g_tTex2di4) Binding 3
Decorate 55(g_tTex2du4) DescriptorSet 0
Decorate 55(g_tTex2du4) Binding 0
Decorate 55(g_tTex2du4) Binding 4
Decorate 79(@entryPointOutput.Color) Location 0
Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 88(g_tTex1df4a) DescriptorSet 0