Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -234,13 +234,13 @@ using depth_any
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Name 93 "g_tTex1di4"
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Name 96 "g_tTex1du4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) Binding 0
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Decorate 16(g_tTex2df4) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 40(g_tTex2di4) DescriptorSet 0
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Decorate 40(g_tTex2di4) Binding 0
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Decorate 40(g_tTex2di4) Binding 3
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Decorate 55(g_tTex2du4) DescriptorSet 0
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Decorate 55(g_tTex2du4) Binding 0
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Decorate 55(g_tTex2du4) Binding 4
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Decorate 80(@entryPointOutput.Color) Location 0
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Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 89(g_tTex1df4a) DescriptorSet 0
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