Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -813,7 +813,7 @@ using depth_any
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Name 251 "g_tTex1di4a"
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Name 254 "g_tTex1du4a"
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Decorate 16(g_tTex2df4a) DescriptorSet 0
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Decorate 16(g_tTex2df4a) Binding 0
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Decorate 16(g_tTex2df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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MemberDecorate 26($Global) 0 Offset 0
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@@ -822,17 +822,17 @@ using depth_any
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MemberDecorate 26($Global) 3 Offset 32
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Decorate 26($Global) Block
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Decorate 28 DescriptorSet 0
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Decorate 28 Binding 0
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Decorate 28 Binding 7
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Decorate 41(g_tTex2di4a) DescriptorSet 0
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Decorate 41(g_tTex2di4a) Binding 0
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Decorate 41(g_tTex2di4a) Binding 2
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Decorate 55(g_tTex2du4a) DescriptorSet 0
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Decorate 55(g_tTex2du4a) Binding 0
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Decorate 55(g_tTex2du4a) Binding 3
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Decorate 131(g_tTexcdf4a) DescriptorSet 0
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Decorate 131(g_tTexcdf4a) Binding 0
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Decorate 131(g_tTexcdf4a) Binding 4
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Decorate 143(g_tTexcdi4a) DescriptorSet 0
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Decorate 143(g_tTexcdi4a) Binding 0
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Decorate 143(g_tTexcdi4a) Binding 5
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Decorate 154(g_tTexcdu4a) DescriptorSet 0
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Decorate 154(g_tTexcdu4a) Binding 0
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Decorate 154(g_tTexcdu4a) Binding 6
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Decorate 238(@entryPointOutput.Color) Location 0
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Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 245(g_sSamp2d) DescriptorSet 0
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