Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -1334,7 +1334,7 @@ Validation failed
Name 395 "g_tTexcdi4"
Name 398 "g_tTexcdu4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
MemberDecorate 30($Global) 0 Offset 0
@@ -1347,11 +1347,11 @@ Validation failed
MemberDecorate 30($Global) 7 Offset 80
Decorate 30($Global) Block
Decorate 32 DescriptorSet 0
Decorate 32 Binding 0
Decorate 32 Binding 5
Decorate 47(g_tTex2di4) DescriptorSet 0
Decorate 47(g_tTex2di4) Binding 0
Decorate 47(g_tTex2di4) Binding 3
Decorate 63(g_tTex2du4) DescriptorSet 0
Decorate 63(g_tTex2du4) Binding 0
Decorate 63(g_tTex2du4) Binding 4
Decorate 363(@entryPointOutput.Color) Location 0
Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 370(g_sSamp2d) DescriptorSet 0