Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -1334,7 +1334,7 @@ Validation failed
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Name 395 "g_tTexcdi4"
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Name 398 "g_tTexcdu4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) Binding 0
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Decorate 16(g_tTex2df4) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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MemberDecorate 30($Global) 0 Offset 0
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@@ -1347,11 +1347,11 @@ Validation failed
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MemberDecorate 30($Global) 7 Offset 80
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Decorate 30($Global) Block
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Decorate 32 DescriptorSet 0
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Decorate 32 Binding 0
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Decorate 32 Binding 5
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Decorate 47(g_tTex2di4) DescriptorSet 0
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Decorate 47(g_tTex2di4) Binding 0
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Decorate 47(g_tTex2di4) Binding 3
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Decorate 63(g_tTex2du4) DescriptorSet 0
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Decorate 63(g_tTex2du4) Binding 0
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Decorate 63(g_tTex2du4) Binding 4
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Decorate 363(@entryPointOutput.Color) Location 0
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Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 370(g_sSamp2d) DescriptorSet 0
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