Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -1323,7 +1323,7 @@ Validation failed
|
||||
Name 385 "g_tTexcdi4a"
|
||||
Name 388 "g_tTexcdu4a"
|
||||
Decorate 16(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 16(g_tTex2df4a) Binding 0
|
||||
Decorate 16(g_tTex2df4a) Binding 1
|
||||
Decorate 20(g_sSamp) DescriptorSet 0
|
||||
Decorate 20(g_sSamp) Binding 0
|
||||
MemberDecorate 30($Global) 0 Offset 0
|
||||
@@ -1336,11 +1336,11 @@ Validation failed
|
||||
MemberDecorate 30($Global) 7 Offset 80
|
||||
Decorate 30($Global) Block
|
||||
Decorate 32 DescriptorSet 0
|
||||
Decorate 32 Binding 0
|
||||
Decorate 32 Binding 4
|
||||
Decorate 47(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 47(g_tTex2di4a) Binding 0
|
||||
Decorate 47(g_tTex2di4a) Binding 2
|
||||
Decorate 63(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 63(g_tTex2du4a) Binding 0
|
||||
Decorate 63(g_tTex2du4a) Binding 3
|
||||
Decorate 363(@entryPointOutput.Color) Location 0
|
||||
Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 370(g_sSamp2d) DescriptorSet 0
|
||||
|
||||
Reference in New Issue
Block a user