Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -507,7 +507,7 @@ using depth_any
Name 160 "g_tTexcdi4"
Name 163 "g_tTexcdu4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 16(g_tTex2df4) Binding 0
Decorate 16(g_tTex2df4) Binding 2
Decorate 20(g_sSampCmp) DescriptorSet 0
Decorate 20(g_sSampCmp) Binding 0
MemberDecorate 26($Global) 0 Offset 0
@@ -516,11 +516,11 @@ using depth_any
MemberDecorate 26($Global) 3 Offset 32
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
Decorate 28 Binding 0
Decorate 28 Binding 5
Decorate 44(g_tTex2di4) DescriptorSet 0
Decorate 44(g_tTex2di4) Binding 0
Decorate 44(g_tTex2di4) Binding 3
Decorate 60(g_tTex2du4) DescriptorSet 0
Decorate 60(g_tTex2du4) Binding 0
Decorate 60(g_tTex2du4) Binding 4
Decorate 129(@entryPointOutput.Color) Location 0
Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 138(g_tTex1df4a) DescriptorSet 0