Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -620,9 +620,9 @@ using depth_any
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Name 192 "@entryPointOutput.Depth"
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Name 197 "g_sSamp"
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Decorate 23(g_tTex2dmsf4) DescriptorSet 0
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Decorate 23(g_tTex2dmsf4) Binding 0
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Decorate 23(g_tTex2dmsf4) Binding 1
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Decorate 131(g_tTex2dmsf4a) DescriptorSet 0
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Decorate 131(g_tTex2dmsf4a) Binding 0
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Decorate 131(g_tTex2dmsf4a) Binding 2
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Decorate 181(sample) Flat
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Decorate 181(sample) Location 0
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Decorate 188(@entryPointOutput.Color) Location 0
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