Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -620,9 +620,9 @@ using depth_any
Name 192 "@entryPointOutput.Depth"
Name 197 "g_sSamp"
Decorate 23(g_tTex2dmsf4) DescriptorSet 0
Decorate 23(g_tTex2dmsf4) Binding 0
Decorate 23(g_tTex2dmsf4) Binding 1
Decorate 131(g_tTex2dmsf4a) DescriptorSet 0
Decorate 131(g_tTex2dmsf4a) Binding 0
Decorate 131(g_tTex2dmsf4a) Binding 2
Decorate 181(sample) Flat
Decorate 181(sample) Location 0
Decorate 188(@entryPointOutput.Color) Location 0