Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -966,9 +966,9 @@ gl_FragCoord origin is upper left
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Decorate 21 DescriptorSet 0
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Decorate 21 Binding 0
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Decorate 258(g_tTexbfs) DescriptorSet 0
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Decorate 258(g_tTexbfs) Binding 0
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Decorate 258(g_tTexbfs) Binding 1
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Decorate 277(g_tTex1df4) DescriptorSet 0
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Decorate 277(g_tTex1df4) Binding 0
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Decorate 277(g_tTex1df4) Binding 2
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Decorate 319(@entryPointOutput.color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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