Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -555,23 +555,23 @@ using depth_any
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 22 Binding 0
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Decorate 22 Binding 9
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 0
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Decorate 35(g_tTex1di4) Binding 1
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Decorate 44(g_tTex1du4) DescriptorSet 0
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Decorate 44(g_tTex1du4) Binding 0
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Decorate 44(g_tTex1du4) Binding 2
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Decorate 54(g_tTex2df4) DescriptorSet 0
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Decorate 54(g_tTex2df4) Binding 0
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Decorate 54(g_tTex2df4) Binding 3
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 67(g_tTex2di4) Binding 0
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Decorate 67(g_tTex2di4) Binding 4
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Decorate 77(g_tTex2du4) DescriptorSet 0
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Decorate 77(g_tTex2du4) Binding 0
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Decorate 77(g_tTex2du4) Binding 5
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Decorate 87(g_tTex3df4) DescriptorSet 0
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Decorate 87(g_tTex3df4) Binding 0
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Decorate 87(g_tTex3df4) Binding 6
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Decorate 100(g_tTex3di4) DescriptorSet 0
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Decorate 100(g_tTex3di4) Binding 0
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Decorate 100(g_tTex3di4) Binding 7
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Decorate 110(g_tTex3du4) DescriptorSet 0
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Decorate 110(g_tTex3du4) Binding 0
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Decorate 110(g_tTex3du4) Binding 8
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Decorate 133(@entryPointOutput.Color) Location 0
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Decorate 137(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 142(g_sSamp) DescriptorSet 0
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