Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -512,23 +512,23 @@ Shader version: 500
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 22 Binding 0
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Decorate 22 Binding 9
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 0
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Decorate 35(g_tTex1di4) Binding 1
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Decorate 44(g_tTex1du4) DescriptorSet 0
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Decorate 44(g_tTex1du4) Binding 0
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Decorate 44(g_tTex1du4) Binding 2
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Decorate 54(g_tTex2df4) DescriptorSet 0
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Decorate 54(g_tTex2df4) Binding 0
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Decorate 54(g_tTex2df4) Binding 3
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 67(g_tTex2di4) Binding 0
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Decorate 67(g_tTex2di4) Binding 4
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Decorate 77(g_tTex2du4) DescriptorSet 0
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Decorate 77(g_tTex2du4) Binding 0
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Decorate 77(g_tTex2du4) Binding 5
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Decorate 87(g_tTex3df4) DescriptorSet 0
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Decorate 87(g_tTex3df4) Binding 0
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Decorate 87(g_tTex3df4) Binding 6
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Decorate 100(g_tTex3di4) DescriptorSet 0
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Decorate 100(g_tTex3di4) Binding 0
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Decorate 100(g_tTex3di4) Binding 7
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Decorate 110(g_tTex3du4) DescriptorSet 0
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Decorate 110(g_tTex3du4) Binding 0
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Decorate 110(g_tTex3du4) Binding 8
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Decorate 129(@entryPointOutput.Pos) BuiltIn Position
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Decorate 134(g_sSamp) DescriptorSet 0
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Decorate 134(g_sSamp) Binding 0
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