Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -204,7 +204,7 @@ using depth_any
Name 68 "@entryPointOutput.Depth"
Name 71 "g_tTexbf4_test"
Decorate 16(g_tTexbf4) DescriptorSet 0
Decorate 16(g_tTexbf4) Binding 0
Decorate 16(g_tTexbf4) Binding 1
MemberDecorate 22($Global) 0 Offset 0
MemberDecorate 22($Global) 1 Offset 8
MemberDecorate 22($Global) 2 Offset 16
@@ -215,11 +215,11 @@ using depth_any
MemberDecorate 22($Global) 7 Offset 80
Decorate 22($Global) Block
Decorate 24 DescriptorSet 0
Decorate 24 Binding 0
Decorate 24 Binding 4
Decorate 34(g_tTexbi4) DescriptorSet 0
Decorate 34(g_tTexbi4) Binding 0
Decorate 34(g_tTexbi4) Binding 2
Decorate 45(g_tTexbu4) DescriptorSet 0
Decorate 45(g_tTexbu4) Binding 0
Decorate 45(g_tTexbu4) Binding 3
Decorate 64(@entryPointOutput.Color) Location 0
Decorate 68(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 71(g_tTexbf4_test) DescriptorSet 0