Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -210,7 +210,7 @@ using depth_any
Name 71 "@entryPointOutput.Depth"
Name 74 "g_tTexbfs_test"
Decorate 16(g_tTexbfs) DescriptorSet 0
Decorate 16(g_tTexbfs) Binding 0
Decorate 16(g_tTexbfs) Binding 1
MemberDecorate 22($Global) 0 Offset 0
MemberDecorate 22($Global) 1 Offset 8
MemberDecorate 22($Global) 2 Offset 16
@@ -221,11 +221,11 @@ using depth_any
MemberDecorate 22($Global) 7 Offset 80
Decorate 22($Global) Block
Decorate 24 DescriptorSet 0
Decorate 24 Binding 0
Decorate 24 Binding 4
Decorate 35(g_tTexbis) DescriptorSet 0
Decorate 35(g_tTexbis) Binding 0
Decorate 35(g_tTexbis) Binding 2
Decorate 46(g_tTexbus) DescriptorSet 0
Decorate 46(g_tTexbus) Binding 0
Decorate 46(g_tTexbus) Binding 3
Decorate 67(@entryPointOutput.Color) Location 0
Decorate 71(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 74(g_tTexbfs_test) DescriptorSet 0