Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -210,7 +210,7 @@ using depth_any
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Name 71 "@entryPointOutput.Depth"
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Name 74 "g_tTexbfs_test"
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Decorate 16(g_tTexbfs) DescriptorSet 0
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Decorate 16(g_tTexbfs) Binding 0
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Decorate 16(g_tTexbfs) Binding 1
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MemberDecorate 22($Global) 0 Offset 0
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MemberDecorate 22($Global) 1 Offset 8
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MemberDecorate 22($Global) 2 Offset 16
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@@ -221,11 +221,11 @@ using depth_any
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MemberDecorate 22($Global) 7 Offset 80
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Decorate 22($Global) Block
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Decorate 24 DescriptorSet 0
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Decorate 24 Binding 0
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Decorate 24 Binding 4
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Decorate 35(g_tTexbis) DescriptorSet 0
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Decorate 35(g_tTexbis) Binding 0
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Decorate 35(g_tTexbis) Binding 2
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Decorate 46(g_tTexbus) DescriptorSet 0
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Decorate 46(g_tTexbus) Binding 0
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Decorate 46(g_tTexbus) Binding 3
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Decorate 67(@entryPointOutput.Color) Location 0
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Decorate 71(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 74(g_tTexbfs_test) DescriptorSet 0
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