Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -628,23 +628,23 @@ using depth_any
MemberDecorate 20($Global) 7 Offset 80
Decorate 20($Global) Block
Decorate 22 DescriptorSet 0
Decorate 22 Binding 0
Decorate 22 Binding 9
Decorate 38(g_tTex1di4) DescriptorSet 0
Decorate 38(g_tTex1di4) Binding 0
Decorate 38(g_tTex1di4) Binding 1
Decorate 49(g_tTex1du4) DescriptorSet 0
Decorate 49(g_tTex1du4) Binding 0
Decorate 49(g_tTex1du4) Binding 2
Decorate 61(g_tTex2df4) DescriptorSet 0
Decorate 61(g_tTex2df4) Binding 0
Decorate 61(g_tTex2df4) Binding 3
Decorate 78(g_tTex2di4) DescriptorSet 0
Decorate 78(g_tTex2di4) Binding 0
Decorate 78(g_tTex2di4) Binding 4
Decorate 90(g_tTex2du4) DescriptorSet 0
Decorate 90(g_tTex2du4) Binding 0
Decorate 90(g_tTex2du4) Binding 5
Decorate 102(g_tTex3df4) DescriptorSet 0
Decorate 102(g_tTex3df4) Binding 0
Decorate 102(g_tTex3df4) Binding 6
Decorate 118(g_tTex3di4) DescriptorSet 0
Decorate 118(g_tTex3di4) Binding 0
Decorate 118(g_tTex3di4) Binding 7
Decorate 130(g_tTex3du4) DescriptorSet 0
Decorate 130(g_tTex3du4) Binding 0
Decorate 130(g_tTex3du4) Binding 8
Decorate 155(@entryPointOutput.Color) Location 0
Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 164(g_sSamp) DescriptorSet 0