Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -628,23 +628,23 @@ using depth_any
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 22 Binding 0
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Decorate 22 Binding 9
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Decorate 38(g_tTex1di4) DescriptorSet 0
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Decorate 38(g_tTex1di4) Binding 0
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Decorate 38(g_tTex1di4) Binding 1
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Decorate 49(g_tTex1du4) DescriptorSet 0
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Decorate 49(g_tTex1du4) Binding 0
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Decorate 49(g_tTex1du4) Binding 2
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Decorate 61(g_tTex2df4) DescriptorSet 0
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Decorate 61(g_tTex2df4) Binding 0
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Decorate 61(g_tTex2df4) Binding 3
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Decorate 78(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2di4) Binding 0
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Decorate 78(g_tTex2di4) Binding 4
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Decorate 90(g_tTex2du4) DescriptorSet 0
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Decorate 90(g_tTex2du4) Binding 0
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Decorate 90(g_tTex2du4) Binding 5
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Decorate 102(g_tTex3df4) DescriptorSet 0
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Decorate 102(g_tTex3df4) Binding 0
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Decorate 102(g_tTex3df4) Binding 6
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Decorate 118(g_tTex3di4) DescriptorSet 0
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Decorate 118(g_tTex3di4) Binding 0
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Decorate 118(g_tTex3di4) Binding 7
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Decorate 130(g_tTex3du4) DescriptorSet 0
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Decorate 130(g_tTex3du4) Binding 0
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Decorate 130(g_tTex3du4) Binding 8
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Decorate 155(@entryPointOutput.Color) Location 0
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Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 164(g_sSamp) DescriptorSet 0
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