Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -491,7 +491,7 @@ using depth_any
|
||||
Name 170 "g_tTexcdi4a"
|
||||
Name 173 "g_tTexcdu4a"
|
||||
Decorate 14(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 14(g_tTex1df4a) Binding 0
|
||||
Decorate 14(g_tTex1df4a) Binding 1
|
||||
MemberDecorate 20($Global) 0 Offset 0
|
||||
MemberDecorate 20($Global) 1 Offset 8
|
||||
MemberDecorate 20($Global) 2 Offset 16
|
||||
@@ -502,17 +502,17 @@ using depth_any
|
||||
MemberDecorate 20($Global) 7 Offset 80
|
||||
Decorate 20($Global) Block
|
||||
Decorate 22 DescriptorSet 0
|
||||
Decorate 22 Binding 0
|
||||
Decorate 22 Binding 7
|
||||
Decorate 39(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 39(g_tTex1di4a) Binding 0
|
||||
Decorate 39(g_tTex1di4a) Binding 2
|
||||
Decorate 51(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 51(g_tTex1du4a) Binding 0
|
||||
Decorate 51(g_tTex1du4a) Binding 3
|
||||
Decorate 64(g_tTex2df4a) DescriptorSet 0
|
||||
Decorate 64(g_tTex2df4a) Binding 0
|
||||
Decorate 64(g_tTex2df4a) Binding 4
|
||||
Decorate 81(g_tTex2di4a) DescriptorSet 0
|
||||
Decorate 81(g_tTex2di4a) Binding 0
|
||||
Decorate 81(g_tTex2di4a) Binding 5
|
||||
Decorate 93(g_tTex2du4a) DescriptorSet 0
|
||||
Decorate 93(g_tTex2du4a) Binding 0
|
||||
Decorate 93(g_tTex2du4a) Binding 6
|
||||
Decorate 119(@entryPointOutput.Color) Location 0
|
||||
Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth
|
||||
Decorate 128(g_sSamp) DescriptorSet 0
|
||||
|
||||
Reference in New Issue
Block a user