Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -151,11 +151,11 @@ gl_FragCoord origin is upper left
MemberDecorate 20($Global) 7 Offset 80
Decorate 20($Global) Block
Decorate 22 DescriptorSet 0
Decorate 22 Binding 0
Decorate 22 Binding 3
Decorate 31(g_tBuffU) DescriptorSet 0
Decorate 31(g_tBuffU) Binding 0
Decorate 31(g_tBuffU) Binding 2
Decorate 39(g_tBuffI) DescriptorSet 0
Decorate 39(g_tBuffI) Binding 0
Decorate 39(g_tBuffI) Binding 1
Decorate 54(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2