Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -151,11 +151,11 @@ gl_FragCoord origin is upper left
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 22 Binding 0
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Decorate 22 Binding 3
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Decorate 31(g_tBuffU) DescriptorSet 0
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Decorate 31(g_tBuffU) Binding 0
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Decorate 31(g_tBuffU) Binding 2
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Decorate 39(g_tBuffI) DescriptorSet 0
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Decorate 39(g_tBuffI) Binding 0
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Decorate 39(g_tBuffI) Binding 1
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Decorate 54(@entryPointOutput.Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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