Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -255,7 +255,7 @@ using depth_any
Name 115 "g_tTex3di4"
Name 118 "g_tTex3du4"
Decorate 14(g_tTex1df4a) DescriptorSet 0
Decorate 14(g_tTex1df4a) Binding 0
Decorate 14(g_tTex1df4a) Binding 1
MemberDecorate 20($Global) 0 Offset 0
MemberDecorate 20($Global) 1 Offset 8
MemberDecorate 20($Global) 2 Offset 16
@@ -266,17 +266,17 @@ using depth_any
MemberDecorate 20($Global) 7 Offset 80
Decorate 20($Global) Block
Decorate 22 DescriptorSet 0
Decorate 22 Binding 0
Decorate 22 Binding 7
Decorate 30(g_tTex1di4a) DescriptorSet 0
Decorate 30(g_tTex1di4a) Binding 0
Decorate 30(g_tTex1di4a) Binding 2
Decorate 38(g_tTex1du4a) DescriptorSet 0
Decorate 38(g_tTex1du4a) Binding 0
Decorate 38(g_tTex1du4a) Binding 3
Decorate 46(g_tTex2df4a) DescriptorSet 0
Decorate 46(g_tTex2df4a) Binding 0
Decorate 46(g_tTex2df4a) Binding 4
Decorate 55(g_tTex2di4a) DescriptorSet 0
Decorate 55(g_tTex2di4a) Binding 0
Decorate 55(g_tTex2di4a) Binding 5
Decorate 62(g_tTex2du4a) DescriptorSet 0
Decorate 62(g_tTex2du4a) Binding 0
Decorate 62(g_tTex2du4a) Binding 6
Decorate 82(@entryPointOutput.Color) Location 0
Decorate 86(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 91(g_sSamp) DescriptorSet 0