Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -255,7 +255,7 @@ using depth_any
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Name 115 "g_tTex3di4"
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Name 118 "g_tTex3du4"
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Decorate 14(g_tTex1df4a) DescriptorSet 0
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Decorate 14(g_tTex1df4a) Binding 0
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Decorate 14(g_tTex1df4a) Binding 1
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MemberDecorate 20($Global) 0 Offset 0
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MemberDecorate 20($Global) 1 Offset 8
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MemberDecorate 20($Global) 2 Offset 16
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@@ -266,17 +266,17 @@ using depth_any
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 22 Binding 0
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Decorate 22 Binding 7
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Decorate 30(g_tTex1di4a) DescriptorSet 0
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Decorate 30(g_tTex1di4a) Binding 0
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Decorate 30(g_tTex1di4a) Binding 2
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Decorate 38(g_tTex1du4a) DescriptorSet 0
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Decorate 38(g_tTex1du4a) Binding 0
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Decorate 38(g_tTex1du4a) Binding 3
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Decorate 46(g_tTex2df4a) DescriptorSet 0
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Decorate 46(g_tTex2df4a) Binding 0
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Decorate 46(g_tTex2df4a) Binding 4
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Decorate 55(g_tTex2di4a) DescriptorSet 0
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Decorate 55(g_tTex2di4a) Binding 0
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Decorate 55(g_tTex2di4a) Binding 5
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Decorate 62(g_tTex2du4a) DescriptorSet 0
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Decorate 62(g_tTex2du4a) Binding 0
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Decorate 62(g_tTex2du4a) Binding 6
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Decorate 82(@entryPointOutput.Color) Location 0
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Decorate 86(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 91(g_sSamp) DescriptorSet 0
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