Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
Name 25 "g_tTex2df4a"
Name 59 "@entryPointOutput"
Decorate 13(g_tTex2df4) DescriptorSet 0
Decorate 13(g_tTex2df4) Binding 0
Decorate 13(g_tTex2df4) Binding 1
Decorate 25(g_tTex2df4a) DescriptorSet 0
Decorate 25(g_tTex2df4a) Binding 0
Decorate 59(@entryPointOutput) Location 0