Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
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Name 25 "g_tTex2df4a"
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Name 59 "@entryPointOutput"
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Decorate 13(g_tTex2df4) DescriptorSet 0
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Decorate 13(g_tTex2df4) Binding 0
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Decorate 13(g_tTex2df4) Binding 1
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Decorate 25(g_tTex2df4a) DescriptorSet 0
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Decorate 25(g_tTex2df4a) Binding 0
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Decorate 59(@entryPointOutput) Location 0
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