Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -116,7 +116,7 @@ Shader version: 500
|
||||
Decorate 24(tex[0]) DescriptorSet 0
|
||||
Decorate 24(tex[0]) Binding 0
|
||||
Decorate 28(tex[1]) DescriptorSet 0
|
||||
Decorate 28(tex[1]) Binding 0
|
||||
Decorate 28(tex[1]) Binding 1
|
||||
Decorate 36(pos) Location 0
|
||||
Decorate 39(@entryPointOutput) BuiltIn Position
|
||||
2: TypeVoid
|
||||
|
||||
Reference in New Issue
Block a user