Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -88,7 +88,7 @@ PS_OUTPUT MainPs ( PS_INPUT i )
Decorate 49(g_tColor) DescriptorSet 0
Decorate 49(g_tColor) Binding 0
Decorate 56(g_sAniso) DescriptorSet 0
Decorate 56(g_sAniso) Binding 0
Decorate 56(g_sAniso) Binding 1
Decorate 71(i.vTextureCoords) Location 0
Decorate 75(@entryPointOutput.vColor) Location 0
3: TypeVoid