Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -88,7 +88,7 @@ PS_OUTPUT MainPs ( PS_INPUT i )
|
||||
Decorate 49(g_tColor) DescriptorSet 0
|
||||
Decorate 49(g_tColor) Binding 0
|
||||
Decorate 56(g_sAniso) DescriptorSet 0
|
||||
Decorate 56(g_sAniso) Binding 0
|
||||
Decorate 56(g_sAniso) Binding 1
|
||||
Decorate 71(i.vTextureCoords) Location 0
|
||||
Decorate 75(@entryPointOutput.vColor) Location 0
|
||||
3: TypeVoid
|
||||
|
||||
Reference in New Issue
Block a user