Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
Decorate 16(test_texture) DescriptorSet 0
Decorate 16(test_texture) Binding 0
Decorate 20(test_texture_ss) DescriptorSet 0
Decorate 20(test_texture_ss) Binding 0
Decorate 20(test_texture_ss) Binding 1
Decorate 33(input) Location 0
Decorate 36(@entryPointOutput) Location 0
2: TypeVoid