Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
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Decorate 16(test_texture) DescriptorSet 0
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Decorate 16(test_texture) Binding 0
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Decorate 20(test_texture_ss) DescriptorSet 0
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Decorate 20(test_texture_ss) Binding 0
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Decorate 20(test_texture_ss) Binding 1
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Decorate 33(input) Location 0
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Decorate 36(@entryPointOutput) Location 0
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2: TypeVoid
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