Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -1839,25 +1839,25 @@ gl_FragCoord origin is upper left
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MemberDecorate 59($Global) 10 Offset 104
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Decorate 59($Global) Block
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Decorate 61 DescriptorSet 0
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Decorate 61 Binding 0
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Decorate 61 Binding 10
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Decorate 70(g_tTex1df1) DescriptorSet 0
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Decorate 70(g_tTex1df1) Binding 0
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Decorate 70(g_tTex1df1) Binding 1
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Decorate 83(g_tTex1di1) DescriptorSet 0
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Decorate 83(g_tTex1di1) Binding 0
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Decorate 83(g_tTex1di1) Binding 2
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Decorate 91(g_tTex1du1) DescriptorSet 0
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Decorate 91(g_tTex1du1) Binding 0
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Decorate 91(g_tTex1du1) Binding 3
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Decorate 99(g_tTex2df1) DescriptorSet 0
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Decorate 99(g_tTex2df1) Binding 0
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Decorate 99(g_tTex2df1) Binding 4
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Decorate 109(g_tTex2di1) DescriptorSet 0
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Decorate 109(g_tTex2di1) Binding 0
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Decorate 109(g_tTex2di1) Binding 5
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Decorate 117(g_tTex2du1) DescriptorSet 0
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Decorate 117(g_tTex2du1) Binding 0
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Decorate 117(g_tTex2du1) Binding 6
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Decorate 125(g_tTex3df1) DescriptorSet 0
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Decorate 125(g_tTex3df1) Binding 0
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Decorate 125(g_tTex3df1) Binding 7
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Decorate 135(g_tTex3di1) DescriptorSet 0
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Decorate 135(g_tTex3di1) Binding 0
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Decorate 135(g_tTex3di1) Binding 8
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Decorate 143(g_tTex3du1) DescriptorSet 0
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Decorate 143(g_tTex3du1) Binding 0
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Decorate 143(g_tTex3du1) Binding 9
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Decorate 547(@entryPointOutput.Color) Location 0
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Decorate 552(g_sSamp) DescriptorSet 0
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Decorate 552(g_sSamp) Binding 0
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