Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -1858,25 +1858,25 @@ gl_FragCoord origin is upper left
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MemberDecorate 64($Global) 10 Offset 112
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Decorate 64($Global) Block
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Decorate 66 DescriptorSet 0
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Decorate 66 Binding 0
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Decorate 66 Binding 10
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Decorate 76(g_tTex1df2) DescriptorSet 0
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Decorate 76(g_tTex1df2) Binding 0
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Decorate 76(g_tTex1df2) Binding 1
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Decorate 90(g_tTex1di2) DescriptorSet 0
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Decorate 90(g_tTex1di2) Binding 0
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Decorate 90(g_tTex1di2) Binding 2
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Decorate 98(g_tTex1du2) DescriptorSet 0
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Decorate 98(g_tTex1du2) Binding 0
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Decorate 98(g_tTex1du2) Binding 3
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Decorate 106(g_tTex2df2) DescriptorSet 0
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Decorate 106(g_tTex2df2) Binding 0
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Decorate 106(g_tTex2df2) Binding 4
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Decorate 114(g_tTex2di2) DescriptorSet 0
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Decorate 114(g_tTex2di2) Binding 0
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Decorate 114(g_tTex2di2) Binding 5
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Decorate 122(g_tTex2du2) DescriptorSet 0
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Decorate 122(g_tTex2du2) Binding 0
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Decorate 122(g_tTex2du2) Binding 6
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Decorate 130(g_tTex3df2) DescriptorSet 0
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Decorate 130(g_tTex3df2) Binding 0
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Decorate 130(g_tTex3df2) Binding 7
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Decorate 140(g_tTex3di2) DescriptorSet 0
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Decorate 140(g_tTex3di2) Binding 0
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Decorate 140(g_tTex3di2) Binding 8
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Decorate 148(g_tTex3du2) DescriptorSet 0
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Decorate 148(g_tTex3du2) Binding 0
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Decorate 148(g_tTex3du2) Binding 9
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Decorate 581(@entryPointOutput.Color) Location 0
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Decorate 586(g_sSamp) DescriptorSet 0
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Decorate 586(g_sSamp) Binding 0
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