Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -180,15 +180,15 @@ gl_FragCoord origin is upper left
Name 59 "psout"
Name 69 "@entryPointOutput.Color"
Decorate 16(g_tTex1df1) DescriptorSet 0
Decorate 16(g_tTex1df1) Binding 0
Decorate 16(g_tTex1df1) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 30(g_tTex1df2) DescriptorSet 0
Decorate 30(g_tTex1df2) Binding 0
Decorate 30(g_tTex1df2) Binding 2
Decorate 42(g_tTex1df3) DescriptorSet 0
Decorate 42(g_tTex1df3) Binding 0
Decorate 42(g_tTex1df3) Binding 3
Decorate 53(g_tTex1df4) DescriptorSet 0
Decorate 53(g_tTex1df4) Binding 0
Decorate 53(g_tTex1df4) Binding 4
Decorate 69(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2