Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -381,15 +381,15 @@ Validation failed
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 0
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Decorate 35(g_tTex1di4) Binding 1
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 47(g_tTex1du4) Binding 0
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Decorate 47(g_tTex1du4) Binding 2
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Decorate 58(g_tTex2df4) DescriptorSet 0
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Decorate 58(g_tTex2df4) Binding 0
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Decorate 58(g_tTex2df4) Binding 3
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Decorate 77(g_tTex2di4) DescriptorSet 0
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Decorate 77(g_tTex2di4) Binding 0
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Decorate 77(g_tTex2di4) Binding 4
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Decorate 90(g_tTex2du4) DescriptorSet 0
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Decorate 90(g_tTex2du4) Binding 0
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Decorate 90(g_tTex2du4) Binding 5
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Decorate 115(@entryPointOutput.Color) Location 0
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Decorate 119(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 124(g_tTex3df4) DescriptorSet 0
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