Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -413,19 +413,19 @@ Validation failed
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Name 175 "g_tTexcdi4a"
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Name 178 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 41(g_tTex1di4a) DescriptorSet 0
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Decorate 41(g_tTex1di4a) Binding 0
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Decorate 41(g_tTex1di4a) Binding 2
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Decorate 55(g_tTex1du4a) DescriptorSet 0
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Decorate 55(g_tTex1du4a) Binding 0
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Decorate 55(g_tTex1du4a) Binding 3
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Decorate 68(g_tTex2df4a) DescriptorSet 0
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Decorate 68(g_tTex2df4a) Binding 0
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Decorate 68(g_tTex2df4a) Binding 4
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Decorate 87(g_tTex2di4a) DescriptorSet 0
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Decorate 87(g_tTex2di4a) Binding 0
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Decorate 87(g_tTex2di4a) Binding 5
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Decorate 101(g_tTex2du4a) DescriptorSet 0
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Decorate 101(g_tTex2du4a) Binding 0
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Decorate 101(g_tTex2du4a) Binding 6
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Decorate 127(@entryPointOutput.Color) Location 0
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Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 136(g_tTex1df4) DescriptorSet 0
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