Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -520,21 +520,21 @@ using depth_any
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 35(g_tTex1di4) DescriptorSet 0
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Decorate 35(g_tTex1di4) Binding 0
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Decorate 35(g_tTex1di4) Binding 2
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Decorate 48(g_tTex1du4) DescriptorSet 0
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Decorate 48(g_tTex1du4) Binding 0
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Decorate 48(g_tTex1du4) Binding 3
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Decorate 58(g_tTex2df4) DescriptorSet 0
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Decorate 58(g_tTex2df4) Binding 0
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Decorate 58(g_tTex2df4) Binding 4
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Decorate 73(g_tTex2di4) DescriptorSet 0
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Decorate 73(g_tTex2di4) Binding 0
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Decorate 73(g_tTex2di4) Binding 5
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Decorate 85(g_tTex2du4) DescriptorSet 0
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Decorate 85(g_tTex2du4) Binding 0
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Decorate 85(g_tTex2du4) Binding 6
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Decorate 99(g_tTex3df4) DescriptorSet 0
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Decorate 99(g_tTex3df4) Binding 0
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Decorate 99(g_tTex3df4) Binding 7
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Decorate 114(g_tTex3di4) DescriptorSet 0
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Decorate 114(g_tTex3di4) Binding 0
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Decorate 114(g_tTex3di4) Binding 8
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Decorate 125(g_tTex3du4) DescriptorSet 0
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Decorate 125(g_tTex3du4) Binding 0
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Decorate 125(g_tTex3du4) Binding 9
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Decorate 149(@entryPointOutput.Color) Location 0
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Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 156(g_tTex1df4a) DescriptorSet 0
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