Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -520,21 +520,21 @@ using depth_any
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 35(g_tTex1di4) DescriptorSet 0
Decorate 35(g_tTex1di4) Binding 0
Decorate 35(g_tTex1di4) Binding 2
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 48(g_tTex1du4) Binding 0
Decorate 48(g_tTex1du4) Binding 3
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 58(g_tTex2df4) Binding 0
Decorate 58(g_tTex2df4) Binding 4
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 73(g_tTex2di4) Binding 0
Decorate 73(g_tTex2di4) Binding 5
Decorate 85(g_tTex2du4) DescriptorSet 0
Decorate 85(g_tTex2du4) Binding 0
Decorate 85(g_tTex2du4) Binding 6
Decorate 99(g_tTex3df4) DescriptorSet 0
Decorate 99(g_tTex3df4) Binding 0
Decorate 99(g_tTex3df4) Binding 7
Decorate 114(g_tTex3di4) DescriptorSet 0
Decorate 114(g_tTex3di4) Binding 0
Decorate 114(g_tTex3di4) Binding 8
Decorate 125(g_tTex3du4) DescriptorSet 0
Decorate 125(g_tTex3du4) Binding 0
Decorate 125(g_tTex3du4) Binding 9
Decorate 149(@entryPointOutput.Color) Location 0
Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 156(g_tTex1df4a) DescriptorSet 0