Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -432,27 +432,27 @@ Shader version: 500
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4) DescriptorSet 0
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Decorate 33(g_tTex1di4) Binding 0
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Decorate 33(g_tTex1di4) Binding 2
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Decorate 46(g_tTex1du4) DescriptorSet 0
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Decorate 46(g_tTex1du4) Binding 0
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Decorate 46(g_tTex1du4) Binding 3
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Decorate 56(g_tTex2df4) DescriptorSet 0
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Decorate 56(g_tTex2df4) Binding 0
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Decorate 56(g_tTex2df4) Binding 4
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 67(g_tTex2di4) Binding 0
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Decorate 67(g_tTex2di4) Binding 5
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Decorate 78(g_tTex2du4) DescriptorSet 0
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Decorate 78(g_tTex2du4) Binding 0
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Decorate 78(g_tTex2du4) Binding 6
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Decorate 90(g_tTex3df4) DescriptorSet 0
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Decorate 90(g_tTex3df4) Binding 0
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Decorate 90(g_tTex3df4) Binding 7
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Decorate 101(g_tTex3di4) DescriptorSet 0
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Decorate 101(g_tTex3di4) Binding 0
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Decorate 101(g_tTex3di4) Binding 8
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Decorate 111(g_tTex3du4) DescriptorSet 0
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Decorate 111(g_tTex3du4) Binding 0
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Decorate 111(g_tTex3du4) Binding 9
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Decorate 124(g_tTexcdf4) DescriptorSet 0
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Decorate 124(g_tTexcdf4) Binding 0
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Decorate 124(g_tTexcdf4) Binding 10
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Decorate 133(g_tTexcdi4) DescriptorSet 0
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Decorate 133(g_tTexcdi4) Binding 0
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Decorate 133(g_tTexcdi4) Binding 11
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) Binding 0
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Decorate 142(g_tTexcdu4) Binding 12
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Decorate 158(@entryPointOutput.Pos) BuiltIn Position
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Decorate 161(g_tTex1df4a) DescriptorSet 0
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Decorate 161(g_tTex1df4a) Binding 1
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