Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -141,7 +141,7 @@ local_size = (16, 16, 1)
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MemberDecorate 25($Global) 0 Offset 0
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Decorate 25($Global) Block
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Decorate 27 DescriptorSet 0
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Decorate 27 Binding 0
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Decorate 27 Binding 2
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Decorate 34(ResultOutS) DescriptorSet 0
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Decorate 34(ResultOutS) Binding 1
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Decorate 39(ResultInU) DescriptorSet 0
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