Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -190,13 +190,13 @@ Validation failed
Decorate 9 BufferBlock
Decorate 12 BufferBlock
Decorate 49(sbuf_a) DescriptorSet 0
Decorate 49(sbuf_a) Binding 0
Decorate 49(sbuf_a) Binding 4
Decorate 50(sbuf_a@count) DescriptorSet 0
Decorate 50(sbuf_a@count) Binding 0
Decorate 50(sbuf_a@count) Binding 6
Decorate 51(sbuf_c) DescriptorSet 0
Decorate 51(sbuf_c) Binding 0
Decorate 51(sbuf_c) Binding 5
Decorate 52(sbuf_c@count) DescriptorSet 0
Decorate 52(sbuf_c@count) Binding 0
Decorate 52(sbuf_c@count) Binding 7
Decorate 58(pos) Flat
Decorate 58(pos) Location 0
Decorate 61(@entryPointOutput) Location 0