Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -190,13 +190,13 @@ Validation failed
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Decorate 9 BufferBlock
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Decorate 12 BufferBlock
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Decorate 49(sbuf_a) DescriptorSet 0
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Decorate 49(sbuf_a) Binding 0
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Decorate 49(sbuf_a) Binding 4
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Decorate 50(sbuf_a@count) DescriptorSet 0
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Decorate 50(sbuf_a@count) Binding 0
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Decorate 50(sbuf_a@count) Binding 6
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Decorate 51(sbuf_c) DescriptorSet 0
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Decorate 51(sbuf_c) Binding 0
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Decorate 51(sbuf_c) Binding 5
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Decorate 52(sbuf_c@count) DescriptorSet 0
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Decorate 52(sbuf_c@count) Binding 0
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Decorate 52(sbuf_c@count) Binding 7
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Decorate 58(pos) Flat
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Decorate 58(pos) Location 0
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Decorate 61(@entryPointOutput) Location 0
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