Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -157,11 +157,11 @@ gl_FragCoord origin is upper left
|
||||
MemberDecorate 20(sbuf_a@count) 0 Offset 0
|
||||
Decorate 20(sbuf_a@count) BufferBlock
|
||||
Decorate 22(sbuf_a@count) DescriptorSet 0
|
||||
Decorate 22(sbuf_a@count) Binding 0
|
||||
Decorate 22(sbuf_a@count) Binding 1
|
||||
Decorate 35(sbuf_c) DescriptorSet 0
|
||||
Decorate 35(sbuf_c) Binding 0
|
||||
Decorate 35(sbuf_c) Binding 2
|
||||
Decorate 36(sbuf_c@count) DescriptorSet 0
|
||||
Decorate 36(sbuf_c@count) Binding 0
|
||||
Decorate 36(sbuf_c@count) Binding 3
|
||||
Decorate 48(pos) Flat
|
||||
Decorate 48(pos) Location 0
|
||||
Decorate 51(@entryPointOutput) Location 0
|
||||
|
||||
Reference in New Issue
Block a user