Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -208,7 +208,7 @@ gl_FragCoord origin is upper left
MemberDecorate 15(sbuf2) 0 Offset 0
Decorate 15(sbuf2) BufferBlock
Decorate 17(sbuf2) DescriptorSet 0
Decorate 17(sbuf2) Binding 0
Decorate 17(sbuf2) Binding 1
MemberDecorate 28(sb_t) 0 Offset 0
MemberDecorate 28(sb_t) 1 Offset 12
Decorate 29 ArrayStride 16