Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -224,14 +224,14 @@ local_size = (1, 1, 1)
MemberDecorate 26(csb@count) 0 Offset 0
Decorate 26(csb@count) BufferBlock
Decorate 28(csb@count) DescriptorSet 0
Decorate 28(csb@count) Binding 0
Decorate 28(csb@count) Binding 2
Decorate 58(outtx) DescriptorSet 0
Decorate 58(outtx) Binding 0
Decorate 63 ArrayStride 16
MemberDecorate 64(rwsb) 0 Offset 0
Decorate 64(rwsb) BufferBlock
Decorate 66(rwsb) DescriptorSet 0
Decorate 66(rwsb) Binding 0
Decorate 66(rwsb) Binding 3
Decorate 80(nThreadId) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2