Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -224,14 +224,14 @@ local_size = (1, 1, 1)
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MemberDecorate 26(csb@count) 0 Offset 0
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Decorate 26(csb@count) BufferBlock
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Decorate 28(csb@count) DescriptorSet 0
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Decorate 28(csb@count) Binding 0
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Decorate 28(csb@count) Binding 2
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Decorate 58(outtx) DescriptorSet 0
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Decorate 58(outtx) Binding 0
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Decorate 63 ArrayStride 16
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MemberDecorate 64(rwsb) 0 Offset 0
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Decorate 64(rwsb) BufferBlock
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Decorate 66(rwsb) DescriptorSet 0
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Decorate 66(rwsb) Binding 0
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Decorate 66(rwsb) Binding 3
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Decorate 80(nThreadId) BuiltIn GlobalInvocationId
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2: TypeVoid
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3: TypeFunction 2
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