Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -907,17 +907,17 @@ Validation failed
Decorate 30(g_sSamp) DescriptorSet 0
Decorate 30(g_sSamp) Binding 0
Decorate 90(g_tTex2s1) DescriptorSet 0
Decorate 90(g_tTex2s1) Binding 0
Decorate 90(g_tTex2s1) Binding 1
Decorate 114(g_tTex2s2) DescriptorSet 0
Decorate 114(g_tTex2s2) Binding 0
Decorate 114(g_tTex2s2) Binding 2
Decorate 140(g_tTex2s3) DescriptorSet 0
Decorate 140(g_tTex2s3) Binding 0
Decorate 140(g_tTex2s3) Binding 3
Decorate 168(g_tTex2s4) DescriptorSet 0
Decorate 168(g_tTex2s4) Binding 0
Decorate 168(g_tTex2s4) Binding 4
Decorate 202(g_tTex2s5) DescriptorSet 0
Decorate 202(g_tTex2s5) Binding 0
Decorate 202(g_tTex2s5) Binding 5
Decorate 229(g_tTex2s1a) DescriptorSet 0
Decorate 229(g_tTex2s1a) Binding 0
Decorate 229(g_tTex2s1a) Binding 6
Decorate 238(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2