Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -907,17 +907,17 @@ Validation failed
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Decorate 30(g_sSamp) DescriptorSet 0
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Decorate 30(g_sSamp) Binding 0
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Decorate 90(g_tTex2s1) DescriptorSet 0
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Decorate 90(g_tTex2s1) Binding 0
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Decorate 90(g_tTex2s1) Binding 1
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Decorate 114(g_tTex2s2) DescriptorSet 0
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Decorate 114(g_tTex2s2) Binding 0
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Decorate 114(g_tTex2s2) Binding 2
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Decorate 140(g_tTex2s3) DescriptorSet 0
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Decorate 140(g_tTex2s3) Binding 0
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Decorate 140(g_tTex2s3) Binding 3
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Decorate 168(g_tTex2s4) DescriptorSet 0
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Decorate 168(g_tTex2s4) Binding 0
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Decorate 168(g_tTex2s4) Binding 4
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Decorate 202(g_tTex2s5) DescriptorSet 0
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Decorate 202(g_tTex2s5) Binding 0
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Decorate 202(g_tTex2s5) Binding 5
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Decorate 229(g_tTex2s1a) DescriptorSet 0
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Decorate 229(g_tTex2s1a) Binding 0
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Decorate 229(g_tTex2s1a) Binding 6
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Decorate 238(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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