Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -388,21 +388,21 @@ gl_FragCoord origin is upper left
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Decorate 17(g_tTex2dmsf1) DescriptorSet 0
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Decorate 17(g_tTex2dmsf1) Binding 0
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Decorate 33(g_tTex2dmsf2) DescriptorSet 0
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Decorate 33(g_tTex2dmsf2) Binding 0
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Decorate 33(g_tTex2dmsf2) Binding 1
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Decorate 43(g_tTex2dmsf3) DescriptorSet 0
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Decorate 43(g_tTex2dmsf3) Binding 0
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Decorate 43(g_tTex2dmsf3) Binding 2
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Decorate 53(g_tTex2dmsf4) DescriptorSet 0
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Decorate 53(g_tTex2dmsf4) Binding 0
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Decorate 53(g_tTex2dmsf4) Binding 3
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Decorate 88(g_tTex2df1) DescriptorSet 0
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Decorate 88(g_tTex2df1) Binding 0
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Decorate 88(g_tTex2df1) Binding 4
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Decorate 92(g_sSamp) DescriptorSet 0
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Decorate 92(g_sSamp) Binding 0
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Decorate 92(g_sSamp) Binding 8
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Decorate 101(g_tTex2df2) DescriptorSet 0
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Decorate 101(g_tTex2df2) Binding 0
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Decorate 101(g_tTex2df2) Binding 5
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Decorate 109(g_tTex2df3) DescriptorSet 0
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Decorate 109(g_tTex2df3) Binding 0
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Decorate 109(g_tTex2df3) Binding 6
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Decorate 118(g_tTex2df4) DescriptorSet 0
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Decorate 118(g_tTex2df4) Binding 0
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Decorate 118(g_tTex2df4) Binding 7
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Decorate 128(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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