Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
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MemberDecorate 22(tbuf2) 1 Offset 16
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Decorate 22(tbuf2) BufferBlock
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Decorate 24 DescriptorSet 0
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Decorate 24 Binding 0
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Decorate 24 Binding 1
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Decorate 32(pos) BuiltIn FragCoord
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Decorate 35(@entryPointOutput) Location 0
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2: TypeVoid
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