Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
MemberDecorate 22(tbuf2) 1 Offset 16
Decorate 22(tbuf2) BufferBlock
Decorate 24 DescriptorSet 0
Decorate 24 Binding 0
Decorate 24 Binding 1
Decorate 32(pos) BuiltIn FragCoord
Decorate 35(@entryPointOutput) Location 0
2: TypeVoid