Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -493,25 +493,25 @@ gl_FragCoord origin is upper left
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MemberDecorate 45($Global) 7 Offset 80
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Decorate 45($Global) Block
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Decorate 47 DescriptorSet 0
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Decorate 47 Binding 0
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Decorate 47 Binding 9
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Decorate 57(g_tTex1df4) DescriptorSet 0
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Decorate 57(g_tTex1df4) Binding 0
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Decorate 72(g_tTex1di4) DescriptorSet 0
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Decorate 72(g_tTex1di4) Binding 0
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Decorate 72(g_tTex1di4) Binding 1
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Decorate 80(g_tTex1du4) DescriptorSet 0
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Decorate 80(g_tTex1du4) Binding 0
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Decorate 80(g_tTex1du4) Binding 2
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Decorate 88(g_tTex2df4) DescriptorSet 0
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Decorate 88(g_tTex2df4) Binding 0
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Decorate 88(g_tTex2df4) Binding 3
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Decorate 98(g_tTex2di4) DescriptorSet 0
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Decorate 98(g_tTex2di4) Binding 0
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Decorate 98(g_tTex2di4) Binding 4
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Decorate 106(g_tTex2du4) DescriptorSet 0
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Decorate 106(g_tTex2du4) Binding 0
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Decorate 106(g_tTex2du4) Binding 5
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Decorate 114(g_tTex3df4) DescriptorSet 0
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Decorate 114(g_tTex3df4) Binding 0
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Decorate 114(g_tTex3df4) Binding 6
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Decorate 124(g_tTex3di4) DescriptorSet 0
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Decorate 124(g_tTex3di4) Binding 0
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Decorate 124(g_tTex3di4) Binding 7
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Decorate 132(g_tTex3du4) DescriptorSet 0
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Decorate 132(g_tTex3du4) Binding 0
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Decorate 132(g_tTex3du4) Binding 8
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Decorate 164(@entryPointOutput.Color) Location 0
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Decorate 169(g_sSamp) DescriptorSet 0
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Decorate 169(g_sSamp) Binding 0
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