Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -165,11 +165,11 @@ gl_FragCoord origin is upper left
Decorate 45(tf1) DescriptorSet 0
Decorate 45(tf1) Binding 0
Decorate 49(tf4) DescriptorSet 0
Decorate 49(tf4) Binding 0
Decorate 49(tf4) Binding 1
Decorate 56(twf1) DescriptorSet 0
Decorate 56(twf1) Binding 0
Decorate 56(twf1) Binding 2
Decorate 63(twf4) DescriptorSet 0
Decorate 63(twf4) Binding 0
Decorate 63(twf4) Binding 3
Decorate 71(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2