Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -165,11 +165,11 @@ gl_FragCoord origin is upper left
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Decorate 45(tf1) DescriptorSet 0
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Decorate 45(tf1) Binding 0
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Decorate 49(tf4) DescriptorSet 0
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Decorate 49(tf4) Binding 0
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Decorate 49(tf4) Binding 1
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Decorate 56(twf1) DescriptorSet 0
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Decorate 56(twf1) Binding 0
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Decorate 56(twf1) Binding 2
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Decorate 63(twf4) DescriptorSet 0
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Decorate 63(twf4) Binding 0
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Decorate 63(twf4) Binding 3
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Decorate 71(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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