Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -304,6 +304,7 @@ output primitive = triangle_strip
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MemberName 95(BufferBlock) 0 "p"
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Name 97 "uBuf"
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Name 100 "P"
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Decorate 18(oColor) Location 2
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MemberDecorate 20(ColorBlock) 0 Offset 0
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MemberDecorate 20(ColorBlock) 1 Offset 16
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MemberDecorate 20(ColorBlock) 2 Offset 32
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@@ -325,13 +326,16 @@ output primitive = triangle_strip
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Decorate 50(uM) DescriptorSet 0
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Decorate 50(uM) Binding 0
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Decorate 59(Vertex) Block
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Decorate 61(oV) Location 1
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Decorate 64(Vertex) Block
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Decorate 68(iV) Location 0
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MemberDecorate 95(BufferBlock) 0 ColMajor
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MemberDecorate 95(BufferBlock) 0 Offset 0
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MemberDecorate 95(BufferBlock) 0 MatrixStride 16
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Decorate 95(BufferBlock) BufferBlock
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Decorate 97(uBuf) DescriptorSet 0
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Decorate 97(uBuf) Binding 1
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Decorate 100(P) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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