Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -28,6 +28,8 @@ rayQuery.rgen
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MemberDecorate 26(block) 0 Offset 0
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MemberDecorate 26(block) 1 Offset 16
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Decorate 26(block) BufferBlock
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Decorate 28 DescriptorSet 0
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Decorate 28 Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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