Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -13,6 +13,8 @@ remap.basic.none.frag
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Name 9 "dead_fn("
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Name 17 "outf4"
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Name 19 "inf"
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Decorate 17(outf4) Location 0
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Decorate 19(inf) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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